
Prove nothing, be awesome, and inflate your ego all in the name of pseudo-science!
Dude, Run! is a competitive storytelling game of televised paranormal investigation.
Each game session is called an episode; which is composed of a claim of the paranormal, a location that’s divided up into its most active Hotspots, and a specific amount of evidence the investigators must uncover to prove the validity of the claim.
As the investigations are conducted in various Hotspots, the Skeptic will trigger rather mundane events that the investigators encounter, such as:
The investigators must then use a mixture of belief, investigation techniques, and a bit of ego to completely misinterpret the event as evidence of the paranormal.
If the investigators are successful at giving a paranormal explanation to an everyday event; they get closer to having enough evidence to close the case and validate the claim at the end of the episode.
There is competition involved here, but not between the investigators and the Skeptic. It’s all about the investigator gathering “better” evidence than the rest of the group. The player who provides the “best” evidence over the course of the episode will wind up the Lead Investigator.
Just make sure to use a bit of caution while investigating. If you try too hard you will wind up buying into your own misinterpretations and a creaky floorboard could have you running for the hills.
Dude, Run! is a complete role playing game system for 3-7 players with a bunch of six-sided dice and around 2 hours time.
BUY IT NOW!
Dude, Run! is a competitive storytelling game of televised paranormal investigation.
Each game session is called an episode; which is composed of a claim of the paranormal, a location that’s divided up into its most active Hotspots, and a specific amount of evidence the investigators must uncover to prove the validity of the claim.
As the investigations are conducted in various Hotspots, the Skeptic will trigger rather mundane events that the investigators encounter, such as:
- wind howling past the window
- a family of raccoons in the attic
- a tree branch falling in the woods
The investigators must then use a mixture of belief, investigation techniques, and a bit of ego to completely misinterpret the event as evidence of the paranormal.
If the investigators are successful at giving a paranormal explanation to an everyday event; they get closer to having enough evidence to close the case and validate the claim at the end of the episode.
There is competition involved here, but not between the investigators and the Skeptic. It’s all about the investigator gathering “better” evidence than the rest of the group. The player who provides the “best” evidence over the course of the episode will wind up the Lead Investigator.
Just make sure to use a bit of caution while investigating. If you try too hard you will wind up buying into your own misinterpretations and a creaky floorboard could have you running for the hills.
Dude, Run! is a complete role playing game system for 3-7 players with a bunch of six-sided dice and around 2 hours time.
BUY IT NOW!