The potential issues this is causing for me is one of costs. I want to keep the price down so if there is a profit it can go into making more games, but things like editing I was pretty sure would have to be outsourced. More words, means more cost. Layouts still iffy as well. I mean, I know how, but that knowledge is from 20+ years ago when text was printed on photo-paper and placed on layout sheets with wax. It was the manual version of InDesign.
These things make me think about Kickstarter, which I won't seriously consider until the writing is done, and I have at least finished some art for the books. No carts before horses.
And on a final note, Critical Mass hit a slight snag. Upon fixing the issue with speed and ratio up-scaling it because so similar to a system that's already in place I didn't feel right about it. I'm going to take the time to contact them and make sure things get done the right way. While it's not the same system, but I would feel better about it to have their blessing and giving them a shout out in the book. Mind you, there's only so much you can do with dice and this late in the game everything is a copy of something.
That's all for now so I can get back to re-writing. I just wanted to post something because it's seriously been ages.