
As can be seen with the games I have made so far, and with many projects in the future, I tend to be rules-light.
There's many reasons why I take this approach, other then just sheer laziness, and most of them are in a recent blog post I read today.
So read on: Why I Prefer Rules-light Games
There's many reasons why I take this approach, other then just sheer laziness, and most of them are in a recent blog post I read today.
So read on: Why I Prefer Rules-light Games