I'll be doing my best to get both Dude, Run! and Dead Teenager RPG ready for release pre-Halloween.
Dude, Run! is still short a lexicon, and guide to haunts, cryptids, and aliens. Oh and a system summary. The main part of it is off for copy-editing.
DTRPG only needs the system structure nailed down and it can go out for editing. I'll have to grab the final bits of art and then into layout.
I'm not suspecting any of this will be an issue.
That will open me up to getting Those Revolting Goblins out in November and Critical Mass in December. I would suspect really late December.
I already know the release schedule for 2014 but I don't know how soon I want to give it all away. We'll just throw out some hints: Kung fu, shoot outs, faith, Georgian London law enforcement, and heists. And no, that's not all in just one game...not that that wouldn't be cool.
Dude, Run! is still short a lexicon, and guide to haunts, cryptids, and aliens. Oh and a system summary. The main part of it is off for copy-editing.
DTRPG only needs the system structure nailed down and it can go out for editing. I'll have to grab the final bits of art and then into layout.
I'm not suspecting any of this will be an issue.
That will open me up to getting Those Revolting Goblins out in November and Critical Mass in December. I would suspect really late December.
I already know the release schedule for 2014 but I don't know how soon I want to give it all away. We'll just throw out some hints: Kung fu, shoot outs, faith, Georgian London law enforcement, and heists. And no, that's not all in just one game...not that that wouldn't be cool.